Search found 5 matches

by Wagruk
Tue Aug 11, 2015 5:48 pm
Forum: Gameplay Discussion
Topic: ~~sigh~~ Seems they took the lazy route to increasing enemy difficulty.
Replies: 3
Views: 2366

Re: ~~sigh~~ Seems they took the lazy route to increasing enemy difficulty.

Don't know if it's true or not, but the enemy AI seems to be much more aggressive in later seasons, specially the 4th one. And there seems to be one or two new ship classes every season (there's a big blue ship from the imperials that fires a big green ray, for instance, on season 3/4).
by Wagruk
Sun Aug 09, 2015 8:57 am
Forum: Technical Issues and Assistance
Topic: Week 1 Patch 1.03 is Live - SCEA / NA
Replies: 5
Views: 4715

Re: Week 1 Patch 1.03 is Live - SCEA / NA

Thanks for the quick patch, guys! I'm usually not active on games' forums, but there's something about this game, man. I guess I'll be in for the long haul. I'm gonna test this patch now, but the change list seems very good. "+ Increase transform speed by 50% and queue up input during transform...
by Wagruk
Sun Aug 09, 2015 8:49 am
Forum: Gameplay Discussion
Topic: Multiplayer, Scoring, end game
Replies: 2
Views: 2481

Re: Multiplayer, Scoring, end game

Yes for all of these! A daily challenge would be amazing, something to come back every day (though I'm still coming back to the game often, even after finishing all seasons so far, because of the gameplay). It needs something to bring the community closer.
by Wagruk
Wed Aug 05, 2015 9:00 pm
Forum: Gameplay Discussion
Topic: A few suggestions
Replies: 3
Views: 2120

Re: A few suggestions

I like the way death works in this game, but an easy mode could work for those who have problems with permadeath. I'd love to be able to let go of grabbed items like explosive barrels to set up traps, by the way. I'd like to see more crazy weapon modifiers, to spice things up. ie: a modifier that ma...
by Wagruk
Tue Aug 04, 2015 2:25 pm
Forum: Gameplay Discussion
Topic: Thoughts so far
Replies: 8
Views: 4693

Thoughts so far

The game is a joy to play! I was hyped for it ever since I saw an earlier build trailer of its gameplay. The ship's controls and enemy AI were the main reasons I started looking forward to Galak-Z's release and as soon as the pre-order option showed up on the PS Store I got it. The news that the shi...

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