I’m from Portugal (Europe) and yesterday installed the newly released The Void update. Unfortunately this update managed to introduce some serious issues to the game flow. Please read:
1.) Low rate of fire
The ship’s primary weapon rate of fire became really really low (making the Ship Mode almost inoffensive even against weaker enemies). I tried to surpass this by upgrading but there’s definitely something really weird going on with the auto-fire function. Please check the following video, as you can see there’s a noticeable delay between shots even when equipped with rapid-fire components:
https://youtu.be/O0tPr-ShbCs
2.) Aggressive persistent Input-lock
Ok, this one is really frustrating. I noticed this many times during minor encounters but this is especially noticeable when fighting against White Tusk. So much that I couldn’t defeat it because I was constantly bouncing uncontrolled across the background.
The player movement remains locked for a few seconds, every function works except locomotion. Sometimes the player position remains stationary but other times the ship/mech is dragged away and there’s nothing you can do (I died a couple of times because couldn’t avoid go beyond bounds). Here’s a video compilation to illustrate this issue:
https://youtu.be/OD6ntQfcMR4
Additional info:
Deleted and reinstalled the game twice but the issues remains.
Game’s running on a PS4 with the latest firmware.
Before the “The Void” update I never noticed any issues, the game performance was solid enough and managed to replay many times all 4 seasons without noticeable problems. Unfortunately after the update the game can be unplayable at times.

PS:
Hopefully this feedback helps the team to pinpoint the issues and create a patch. Usually I don’t care about this stuff and move on but I truly believe in this game, it’s a really well-thought and original shoot’em-up, it deserves to be enjoyed in a better shape.
Btw, you guys should make a Gundam game.

Thanks for your consideration (and Sorry about my English). Cheers!