- Mech grapple ability is sometimes unavailable
Status: Resolved
Info: In some situations, it's possible to lock up the mech's grapple ability, which can render certain missions (anything that requires grabbing an object) incompletable. As a progress-wiping bug, fixing this is our highest priority.
Workaround: At present, the only fix is to return to the title screen via the options menu or by dying.
- Game sometimes crashes in between missions, corrupting save data
Status: In Progress
Info: The crash occurs most frequently after completing a level, before the mission complete screen. This particular crash is due to a bug in the Unity engine that was addressed post-launch. We intend to update to the newest available version of Unity as soon as we're able to.
Previously, we thought that this crash did not corrupt save data but after extensive testing 'in the wild', we've had multiple reports of corrupted save data following the crash. We have since put in extra safeguards to ensure that any pending file I/O completes before transitioning out of the level, to prevent save data corruption.
Workaround: N/A
- Constant hitching after enemy deaths
Status: Resolved (pending cert)
Info: In certain situations, the game may begin exhibiting frequent and significant hitching after combat with a group of enemies. The cause is still unknown, but a very simple workaround exists.
Workaround: Pause the game, by opening the level map or the options menu, then return to the game.
- Enemy and player barks are too frequent
Status: Resolved
Info: Post-fix, the frequency of combat chatter will be reduced. Yes, especially 'Ka-chiiing!' and 'Space bucks!'.
Workaround: N/A
- Voice clips do not resume after pausing the game
Status: Resolved
Info: Anytime the game is paused, via the level map or the options menu, any dialogue clips that were playing are cut short when the game is unpaused.
Workaround: N/A
- Enemy barks sometimes play while loading the next level
Status: Resolved
Info: N/A
Workaround: N/A
- Voice clips are sometimes cut short
Status: Resolved
Info: During normal play mode, dialogue clips are sometimes clipped by up to a full second. This appears to be an issue when playing Galak-Z on full or heavily fragmented HDDs.
Workaround: Deleting unused content from your PS4 HDD will reduce and/or eliminate audio clipping. A proper fix will ship in a future patch.
- Frame rate drops in heavy combat
Status: In Progress
Info: There are a variety of issues that lead to poor performance in heavy combat. Unfortunately, there is no single fix that magically increases the framerate. This is a multi-faceted issue that we will be continuing to improve in all future patches.
Workaround: N/A
- Cannot progress past opening movie
Status: Unresolved (Workaround exists)
Info: Some users have reported the game hanging on a black screen after the opening splash movie has finished playing. We've been unable to identify the root cause of this, but it seems to be related to actively downloading other games/updates while playing Galak-Z.
Workaround: If you have any active downloads, try pausing them and restarting Galak-Z.
- 'Ayatolla of Rock-N-Rolla' trophy is not unlockable
Status: Resolved
Info: Defeating the Raider King does not give you the Ayatolla of Rock-N-Rolla trophy.
Workaround: N/A